Empire Universe 2 - new fixes and extensions
13.07.2009 written by Lars Rohrbeck
Dear Community!
In the last week we pushed our output to the edge, with many of (small, but fine) Feature-Requests implemented and a lot of Bugs fixed. These fixes and extensions will go online today, and are in detail:
It was possible that an unavailable commander was used when dividing a fleetA lot of unrecognizeable Links are now underlined for better usability Scrollbars for the tables in Barracks (training, troops on planets, troops on ships) and in the bounty history of the user info sheet.The red and blue lamps, informing about current and past battles, do not need page clicks to refresh any more, battle alerts are now sounded as they happen, not as you clickIf a collector of asteroids or wreckage is full, the correct error message is displayed if trying to start another quarrying cycle.The Setting "use for building" was added to the bunker. Resources are taken from the Bunker automatically if this is enabled and not enough resources would be available "openly"A possible multiplication exploit for troops and other cargo is now preventedA problem with the user registration avatar image choice was fixedFurther optimizations for the downtime were implementedThe wormhole-color should be correct on both ends nowThe trader search color was fixed and now displays correctly: Yellow for "the trader doesn't have enough cash for the set amount he wants to buy" and white for vice versaFix for the display of the maximum trade amount on own planetsWithdrawal of a bounty wasn't updated in the bounty listThe ranking database-access was massively optimizedcurrently active Researches are deleted from Queue (if queued for education), because they cannot be actively researching and being educated simultaneously. You are informed about this fact via gamelog message.Superchatmods and Administrators are now able to be present in several chats simultaneouslyFix for the Scrollbar in Shipyard -> componentsA small graphical error in Tab Display was fixedUniverse-View now has a memory: It remembers the last location viewed, the zoom level and displays the same location on next callThe Economy Attribute of the planet commander was nerfed: Mine-Construction cost reduction now is capped at 5% of the original cost, the effect on building construction was reduced to 0.33% per level (from 1% per Level) and is therefore capped at 33% of the original cost.Reject/Withdraw NAP and Reject/Withdraw Alliance buttons are now colored redIt is now possible to withdraw an own commander from a foreign planet by clicking the according button in the commander viewThe University overview scrollbar was fixed because the down button was not visible.The "All"-Button in the Bunker is only displayed for "take out"-Mode, as it has no effect on "store"